Rage (move) - Bulbapedia, the community-driven Pokmon encyclopedia

May 2024 · 8 minute read

From Bulbapedia, the community-driven Pokémon encyclopedia.

Rage (Japanese: いかり Rage) is a damage-dealing Normal-type move introduced in Generation I. It was TM20 in Generation I.

Effect

151Mew.pngThis move effect may be in need of research.
Reason: From Generation II onwards, does sleep, freeze, flinching etc. still pause but not disrupt the building of Rage?
You can discuss this on the talk page.

Generation I

Rage deals damage and it will not be possible for the player to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable, its rage will build, causing its Attack stat to increase by one stage. Being hit by a multi-hit move will raise the user's Attack once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.

If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including sleep, freeze, binding, flinching, or if the user hurts itself due to confusion.

Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.

In Pokémon Stadium, Rage's accuracy does not drop when it misses. Disable causes Rage to build only when Disable hits.

Generation II

Rage is no longer a continuous move and will not automatically last until the end of the battle. When Rage is used consecutively, it will consume PP each turn, and the damage it deals is multiplied by a separate Rage counter; this Rage counter starts at 1 and increases by one each time the user of Rage is damaged by an attack (up to a maximum of 255), and is reset when the user ceases to use Rage (but not when Rage misses).

The accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.

Generation III

When Rage is used consecutively, the user's Attack stat now increases by one stage each time it is damaged by an attack instead. A Pokémon's rage will now build even if the initial use of Rage misses or fails.

Rage can be used as the first move of a Pokémon Contest combination, causing Leer, Scary Face, and Thrash to score double the normal appeal if used in the next turn.

Generation IV to VII

A Pokémon's rage will now only start to build after it successfully used Rage.

In Generation IV only, due to a glitch, if a Pokémon that is under the effect of Rage selects a move other than Rage, it removes all volatile status conditions except Rage (e.g. confusion, transform, substitute, etc.). If transform is removed this way, the transformed Pokémon gets to keep its transformed moveset permanently.

Generation VIII onwards

Rage cannot be selected in a battle.

Description

GamesDescription
StadStad2A non-stop attack move. The user's Attack power increases every time it sustains damage.
GSCRaises Attack if the user is hit.
RSEColoXDRaises the user's Attack every time it is hit.
FRLGAn attack that becomes stronger each time the user is hit in battle.
DPPtHGSSPBRWhile this move is in use, it gains attack power each time the user is hit in battle.
BWB2W2
XYORAS
SMUSUMPE
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.

Learnset

By leveling up

#PokémonTypesEgg GroupsLevel
0004CharmanderFireIC Big.pngMonsterDragon221919RSE
0005CharmeleonFireIC Big.pngMonsterDragon242020RSE
0006CharizardFireIC Big.png
FlyingIC Big.png
MonsterDragon242020RSE
0015BeedrillBugIC Big.png
PoisonIC Big.png
Bug2525251919191413
0057PrimeapeFightingIC Big.pngField28Y1, 281, 282828281, Evo.1, Evo.
0084DoduoNormalIC Big.png
FlyingIC Big.png
Flying362525101010XY
9ORAS
810
0085DodrioNormalIC Big.png
FlyingIC Big.png
Flying3925251, 101, 101, 10XY
1, 9ORAS
1, 81, 10
0095OnixRockIC Big.png
GroundIC Big.png
Mineral252725RSE
23FRLG
1414BW
10B2W2
131310
0104CuboneGroundIC Big.pngMonster4629292323232318
0105MarowakGroundIC Big.pngMonster5532322323232318
0105MarowakFireIC Big.png
GhostIC Big.png
Monster18
0115KangaskhanNormalIC Big.pngMonster131312222222222
0128TaurosNormalIC Big.pngField4488RSE
4FRLG
555512
0130GyaradosWaterIC Big.png
FlyingIC Big.png
Water 2Dragon21
0136FlareonFireIC Big.pngField48RGB
0158TotodileWaterIC Big.pngMonsterWater 1778888
0159CroconawWaterIC Big.pngMonsterWater 11, 71, 78888
0160FeraligatrWaterIC Big.pngMonsterWater 11, 71, 71, 81, 81, 81, 8
0206DunsparceNormalIC Big.pngField111111
0208SteelixSteelIC Big.png
GroundIC Big.png
Mineral2725RSE
23FRLG
1414BW
10B2W2
1313
0209SnubbullFairyIC Big.pngFieldFairy343431313131
0210GranbullFairyIC Big.pngFieldFairy383835353535
0267BeautiflyBugIC Big.png
FlyingIC Big.png
Bug37ORAS37
0318CarvanhaWaterIC Big.png
DarkIC Big.png
Water 27666XY
4ORAS
4
0319SharpedoWaterIC Big.png
DarkIC Big.png
Water 21, 71, 61, 61, 6XY
1, 4ORAS
1, 4
0371BagonDragonIC Big.pngDragon11111
0372ShelgonDragonIC Big.pngDragon11111
0373SalamenceDragonIC Big.png
FlyingIC Big.png
Dragon11111
0551SandileGroundIC Big.png
DarkIC Big.png
Field111
0552KrokorokGroundIC Big.png
DarkIC Big.png
Field111
0553KrookodileGroundIC Big.png
DarkIC Big.png
Field111
0554DarumakaFireIC Big.pngField999
0555DarmanitanFireIC Big.pngField1, 91, 91, 9
0626BouffalantNormalIC Big.pngField666
0772Type: NullNormalIC Big.pngNo Eggs Discovered5
0773SilvallyNormalIC Big.pngNo Eggs Discovered5
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

By TM

By breeding

By event

Generation II

In other games

Pokémon Mystery Dungeon series

In the Rescue Team and Explorers series, Rage is a status move which gives the user the Enraged status condition. This status boosts the user's Attack stat by one stage every time it takes damage and lasts for 5-10 turns.

From Gates to Infinity onward, Rage now inflicts damage while also giving itself the Enraged status condition. As with the previous games, the Enraged status condition raises the user's Attack by one stage whenever it takes damage. This status condition lasts for 100 turns in Gates to Infinity, and only 11 turns in Super Mystery Dungeon.

Pokémon Rumble Rush

NormalIC RR.png Rage
★★★
Attack power47.82716
Charge time0.82 seconds
Range typeArc (melee)
Number of hits1
Number of projectiles1
Critical hit rate1.5%
Additional effectNone
Rage Rumble Rush.png

Description

GamesDescription
MDRBThe user gains the Enraged status. Its Attack rises by one level every time the user takes damage.
MDTDSGives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.
BSLじぶんを いかりじょうたいにかえる ダメージをうけるたびに こうげきが 1だんかいあがる
MDGtIYou'll get the Enraged status, which boosts your Attack every time you take damage. (The stat change returns to normal when you go to the next floor or step on a IconTileGTI.pngWonder Tile.)
SMDYou'll get enraged, which boosts your Attack every time you take damage from a move. The boosted Attack returns to normal when you go to the next floor or step on a IconTileSMD.pngWonder Tile.

In the anime

Pokédex entries

EpisodeSubjectSourceEntry
EP025RageAsh's PokédexCharmander's special attack, Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.

In the manga

Aim to Be a Card Master!!

Pokémon Adventures

Pokémon Gold & Silver: The Golden Boys

Pokémon Pocket Monsters

In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

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