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Maylene スモモ Sumomo | |
![]() Maylene's model | |
No. | 32 |
---|---|
English voice actor | Erica Lindbeck[1] |
Japanese voice actor | Akiha Matsui[2] |
Description | This young fighting genius is a Gym Leader who is always training with her Fighting-type Pokémon. She never forgets to express her gratitude to her opponents. |
Maylene (Japanese: スモモ Sumomo) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Meditite and its evolved form, Medicham. The sync pair can be obtained through the sync pair scout.
In the games
![]() | This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Meditite → Medicham
Meditite can evolve into Medicham once it has reached level 30 through its sync pair story Meditite's Evolution.
Availability
Maylene is available in the permanent sync pair scout pool, and has been since the game's release. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Featured Type Scout | October 8 to 24, 2019 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Maylene's Meditite uses Fighting Sync Impact as its sync move. Upon evolution, Medicham learns the upgraded Barefoot High Jump Kick.
Skills
Sync grid
The sync grid for Maylene and Meditite/Medicham is an expanded grid, made available on February 25, 2023.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 2 |
HP +30 | HP +30 | 5 | 60 | 3 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +20 | Defense +20 | 7 | 84 | 3 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 1 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 1 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 1 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 2 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 2 |
Rock Smash: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Rock Smash: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 10 | 120 | 3 |
Drain Punch: Power +4 | Drain Punch: Power ↑ +4 | 3 | 36 | 1 |
Drain Punch: Power +4 | Drain Punch: Power ↑ +4 | 3 | 36 | 1 |
Drain Punch: Power +4 | Drain Punch: Power ↑ +4 | 3 | 36 | 1 |
Drain Punch: Power +4 | Drain Punch: Power ↑ +4 | 3 | 36 | 2 |
Drain Punch: Power +4 | Drain Punch: Power ↑ +4 | 3 | 36 | 2 |
Drain Punch: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Drain Punch: Superduper Effective 5 | Powers up moves that are super effective. | 7 | 84 | 3 |
X Attack All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Gloves Off!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Gloves Off!: Pep Rally 1 | Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful. | 10 | 120 | 3 |
Gloves Off!: Precision Pals 1 | Raises the accuracy of all allied sync pairs by 1 stat rank when the user’s move is successful. | 10 | 120 | 3 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 10 | 120 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Barefoot High Jump Kick: Power +25 | Barefoot High Jump Kick: Power ↑ +25 | 5 | 60 | 3 |
Barefoot High Jump Kick: Power +25 | Barefoot High Jump Kick: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Maylene and Medicham can be battled against in:
Maylene has also been shown to pair alongside the following Pokémon and can be battled against in:
Story appearances
Maylene appears in her normal outfit in the following story areas:
Sync pair stories
- A Day with Maylene
Evolution
Quotes
Main article: Maylene/Quotes → Pokémon Masters EXGallery
Trivia
- Maylene is one of the few sync pairs with less than seven random conversations in the Pokémon Center, with only six.
Origin
Maylene's design is based on her appearance in Pokémon Diamond, Pearl, and Platinum. Meditite is Maylene's lead Pokémon during the Gym battle against her in the core series games. Maylene uses Medicham during the rematches against her in Pokémon Platinum and during the Pokémon World Tournament in Pokémon Black 2 and White 2. Meditite and Medicham's Dex entries come from Pokémon Ruby.
In other languages
Gloves Off! | Barefoot High Jump Kick |
References
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