From Bulbapedia, the community-driven Pokémon encyclopedia.
Helping Hand (Japanese: てだすけ Help) is a non-damaging Normal-type move introduced in Generation III. It is:
Effect
Generation III
Helping Hand is an increased priority move that will increase the damage done by the user's ally this turn by 50%.
It will fail if there is no adjacent ally, or if the ally has already acted this turn.
It can still affect an ally behind a substitute or in the semi-invulnerable turn of a move like Fly or Dig.
Helping Hand targets the user.
Generation IV
Helping Hand now targets an adjacent ally, and will raise its move's power by 50% this turn (resulting in virtually the same effect).
Helping Hand will fail in a Single Battle.
Helping Hand now boosts confusion damage.
Generation V onwards
Helping Hand now targets an adjacent ally. It no longer boosts confusion damage.
Helping Hand will fail when used by the player's Pokémon in a Horde Encounter. In a Battle Royal, Helping Hand can target any opponent, and successfully increase that opponent's move power.
If Helping Hand is used multiple times in a turn, all targeting the same Pokémon, the boosts are cumulative. The move power will increase by 125% if there are two Helping Hands, or 237.5% if there are three.
If powered up by a Normalium Z into Z-Helping Hand, all of the user's lowered stats are reset.
Generation IX
In Tera Raid Battles, when Helping Hand is used multiple times on the same target, it does not stack and only applies the base 50% increase.
Description
|
Learnset
By leveling up
By TM/Move Tutor
By breeding
Special move
Generation III
Generation IV
Generation V
By event
Generation IV
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0390 | ![]() | ![]() | Field | Human-Like | 2009 Birthday Chimchar 2010 Birthday Chimchar | |
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation V
In other games
Pokémon Mystery Dungeon series
Helping Hand targets all teammates other than the user in the same room, raising their Attack and Special Attack by one stage.
Pokémon UNITE
In Pokémon UNITE, Helping Hand is Blissey's first move. It is obtained by reaching level 6 upgrading Pound into it instead of Egg Bomb. The user greatly improves movement speed and basic attack speed for itself and allies by 35% for 3s. During this duration, all of the user's basic attacks are boosted. After this bonus expires, the user loses any boosted attack that was granted. At level 12, the move also increases basic attack damage for all those affected by 15%.
Description
|
In the anime
![]() Shroomish and Makuhita ![]() Plusle and Minun ![]() Eevee ![]() Meowstic | |||
The user assists an ally by boosting the power of that ally's attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
![]() | Plusle starts to cheer and its body gives off light blue electric sparks in the process. Then it releases a bolt of blue lightning in the air and it lands on the target, powering it up, or Plusle cheers on its ally, or Plusle creates a ball of yellow sparks on its hands and it dances and cheers. When the balls of electricity touch the target, it glows white then multicolored. | ||
Thatcher's Plusle | A Different Kind of Misty | Debut | |
Solana's Plusle | The Green Guardian | None | |
Ursula's Plusle | Yes in Dee Dee, It's Dawn! | None | |
![]() | Minun starts to cheer and its body gives off light blue electric sparks in the process. Then it releases a bolt of blue lightning in the air and it lands on the target, powering it up, or Minun creates a ball of light blue sparks on its hands and it dances and cheers for its ally. When the balls of electricity touch the target, it glows white then multicolored. | ||
Thatcher's Minun | A Different Kind of Misty | Debut | |
Ursula's Minun | Yes in Dee Dee, It's Dawn | None | |
![]() | Shroomish releases a bolt of blue energy from its body to the target, powering it up. | ||
Sheridan's Shroomish | Cheer Pressure | None | |
![]() | Makuhita releases a bolt of blue energy from its body at the target, powering it up. | ||
Sheridan's Makuhita | Cheer Pressure | None | |
![]() | Eevee lays one of its front paws on the target, and it and the target become covered in a multicolored aura, powering up the target's moves. | ||
Virgil's Eevee | Team Eevee and the Pokémon Rescue Squad! | None | |
![]() | A golden aura appears around Meowstic, and it transfers the aura to the target, powering up the target's moves. | ||
Olympia's Meowstic | Cloudy Fate, Bright Future! | None | |
![]() | Dolliv releases a stream of oil from each of its olive fruits into the target's move, powering it up. | ||
Brassius's Dolliv | HZ055 | None |
In the manga
Pokémon Adventures
Pokémon Battle Frontier
Pokémon Colosseum Snatcher Leo
Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- Ever since its introduction, Helping Hand has the highest consistent priority of all moves, meaning a Pokémon performing this move will always go first unless another Pokémon uses Pursuit on a recalled Pokémon, or a Pokémon with Prankster uses a move with +4 priority.
- In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
In other languages
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