Agility (move) - Bulbapedia, the community-driven Pokmon encyclopedia

May 2024 · 9 minute read

From Bulbapedia, the community-driven Pokémon encyclopedia.

This article is about the move Agility. For the field move, see Field Move (Ranger).

Agility (Japanese: こうそくいどう High-speed Movement) is a non-damaging Psychic-type move introduced in Generation I. It was TR12 in Generation VIII, and is TM004 in Generation IX.

Effect

Agility increases the user's Speed by two stages.

Agility can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points if Double Team was used in the previous turn. It is also part of a Contest Spectacular combination and using it will cause Baton Pass and Electro Ball to give extra three appeal points if used in the next turn.

If powered up by a Psychium Z into Z-Agility, all of the user's lowered stats are reset.

Description

GamesDescription
StadA special technique that greatly boosts the user's Speed. Can normally be used up to three times.
Stad2A special move that greatly boosts the user's Speed. Normally used up to three times.
GSCSharply increases the user's Speed.
RSEColoXDRelaxes the body to sharply boost Speed.
FRLGThe user relaxes and lightens its body to sharply boost its Speed.
DPPtHGSSPBR
BWB2W2
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
XYORAS
SMUSUMPE
SwShBDSPLA
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
SVThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Learnset

By leveling up

By TM/TR

By breeding

Special move

Generation II

#PokémonTypesEgg GroupsObtained with
0083Farfetch'dNormalIC Big.png
FlyingIC Big.png
FlyingFieldBaton Pass Farfetch'dStad2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

Generation V

By event

Generation II

Generation VI

Generation VII

#PokémonTypesEgg GroupsObtained with
0025PikachuElectricIC Big.pngFieldFairyAsh's Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

In other games

Pokémon Mystery Dungeon series

Agility boosts the Travel Speed of the user and teammates in the same room by one stage.

Super Smash Bros. series

In Super Smash Bros. Melee and Super Smash Bros. Ultimate, Agility is Pichu's up special. It is similar to Pikachu's Quick Attack in that it is a fast dash that can be done in two different directions, but unlike Quick Attack, it does not deal damage to the opponent, rather, it damages Pichu. Pichu cannot legitimately learn Agility in the main games.

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Agility could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Agility could be seen as a move used by Boss Zebstrika.

PsychicIC RR.png Agility
Charge time0.9 seconds
Range typeCircular (self)
TargetSelf
Additional effectNone

Pokémon UNITE

In Pokémon UNITE, Agility is one of Zeraora's two starting moves, as well as one of Mew and Dodrio's possible second moves. Zeraora can learn it either at level 1 or 3 (depending if Slash is learned first), Mew obtains it by reaching level 3 and choosing it over Coaching and Light Screen, and Dodrio learns it by reaching level 7 and choosing to upgrade Quick Attack into it instead of Jump Kick.

With Zeraora, Agility has the user perform a quick dash, increasing its basic attack speed for a short time afterward.

By reaching level 6 with Zeraora, Agility is upgraded into either Volt Switch or Spark.

With Mew, Agility has the user quickly move in the designated direction, increasing its movement speed for a short time. A maximum of two Agility uses can be kept in reserve.

By reaching level 12 with Mew, Agility is upgraded into Agility+, and the distance the user moves in the designated direction is increased.

With Dodrio, Agility makes the user immune to hindrances and charges its sprint gauge. Afterward, the user's movement speed increases for a short time, and its sprint gauge charges faster.

By reaching level 13 with Dodrio, Agility is upgraded into Agility+, and the user's sprint gauge becomed fully charged after using the move again.

Description

GamesDescription
MDRBBoosts by one level the Movement Speed of the user and team members in the same room.
MDTDSBoosts the Movement Speed of the user and team members in the room by 1 level.
BSLおなじへやの なかまポケモンと じぶんの いどうそくどを 1だんかいあげる
MDGtI
SMD
MDRTDX
It boosts the Travel Speed of you and your teammates in the same room.

In the anime

In the manga

The Electric Tale of Pikachu

How I Became a Pokémon Card

Pokémon Adventures

Pocket Monsters Diamond & Pearl

Pokémon Diamond and Pearl Adventure!

Pokémon Gold & Silver: The Golden Boys

Pokémon Gotta Catch 'Em All

Pokémon Pocket Monsters

In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

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